Tuesday, December 6, 2011


My version of the linear gallery is based off of the idea intersecting planes and creating spaces that are shown in my previous inverse model. My new version of the linear gallery adds another bar to the gallery that is angled. This second bar creates a small court yard, which can now display large models and sculpture in between to two linear galleries as well as funnels people toward the entrance of the architecture school. The two galleries are both glazed to face to courtyard while the display space is on the opposite walls. The point where the two bars intersect is a stairwell that leads to the arcade on top of the second linear gallery. This arcade is defined by a series of columns and by a thin roof to provide shade and protection from weather. This portion of the gallery could also be used to display sculpture or could just be a space to relax and hang out. 

Project 11





Tuesday, November 29, 2011

Project 10



My design process began with trying out simply by trying out different fonts with the words The Linear Gallery on one plane. After a few iterations of that I thought about stacking the words and experimenting with different font sizes, styles, fill options, images, and color. The last few iterations i began to think of a basic iconic image that could be paired with the Linear Gallery title in different arrangements. 

Tuesday, November 22, 2011

Project 9





In this process I want to see how the shape of the orthogonal grid could combine with the same grid traced with a spline curve. This is conveyed in the model by lofting the to shapes together, producing an unexpected form.

Thursday, November 10, 2011

Project 8






My intention with this model was to explore the variety of repeating elements that occur in the photograph. Almost all of the objects in the photo repeat linearly, each with its own rhythm. In the renderings I tried to accentuate the patterns and the depth of the space.  












In this model I extruded the overlapping grids in the photograph and pulled apart the figure ground vertically to show a hierarchy of objects. In the renderings I tried to see how the shadows and light sources would affect the reading of different layers of the model.